find the prim, delete the prim
the house i bought is quite realistic. just like in some rl homes there are mouldings and wooden details all of which are in keeping with the style of sailor's cove. much of the detail is achieved using prims as opposed to textures, unfortunately. the house is made with approximately 234,376,499 prims. i have not counted but it is somewhere in that neighborhood.
in some ways it was easier to manage my prim consumption when i lived in section 8 in topgol. 80 prims is 80 prims. you have nothing and you know it. i loved the simplicity of my loft there.
i have decided that maybe 212,134 of the prims used to build my house are stooopid. for example, on the stairs there are (were) lots of invisible prims within the construction. why? its not like there is a need for extra stability and the invisible prims were not needed to walk up the stairs. so, i unlinked and deleted the unnecessary prims. magically, the stairs did not fall and everything looked exactly the same. amazing.
then it hit me. instead of buying more clothes that i don't need i should spend my idle sl time hunting down stoopid prims in my house. i deleted at least 25 prims in a very short order last night. my goal is to reduce the prims as much as i can while retaining the "look and feel" of the house. this little game is sort of like the opposite of building. it is "unbuilding" and i am getting pretty good at it, if i do say so myself.