
(Used under Creative Commons License from the flickr stream of eveli duarte)
The image includes a quote from Bill Gates, which reads "Intellectual Property has the shelf life of a banana."
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For the most part I don't have much to say about content theft in Second Life. I do deal with intellectual property concerns in my day job but the issues of interest to a University Professor are in a different realm entirely than the concerns of a virtual content creator. I am not technical enough to speak intelligently about that end of the debate so I have just stayed quiet.
It does not need to be said that stealing is wrong. Every 5 year old knows you don't take things that don't belong to you, even if you can. I really fail to understand why someone would steal but clearly there are ethically challenged people who believe their own self interest trumps other people's rights. Sad but true. I do the only thing I can -- I do not purchase or own (to my knowledge) stolen content in SL. I pay for my software, including expensive programs like Photoshop. I pay for the music I download too. Everyone lives with the downstream effects of their own choices and it helps me sleep at night to do the right thing.
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Today I read a post by my friend Salome Strangelove in which she talks about a concrete plan for addressing copyright infringement in Second Life. Salome is one of those people who speaks intelligently on a wide variety of topics and I admire her a great deal. If you have not added her to your RSS you really should.
Salome's plan would require a paid account for anyone who wanted to create transfer items, place items for sale, or mark items as free to the community. Requiring a paid account ties the avatar to a person and eliminates anonymous avatars created for the purpose of theft. Sal suggests this be coupled with a neutral third party organization that would mediate copyright infringement disputes. Please do go to her blog and read her post in its entirety.
I think Sal has come up with simple solutions that have significant merit and would go a long way toward protecting virtual content creator's intellectual property rights. One of the things I like a lot about her suggestions is they are very open, public and transparent. I sure hope someone at Linden Lab is listening.

1 comment:
This idea has actually been bantered about since 2006 when I razzed for the first time and likely long before that. I don't mean to downplay the idea...
My point is simply that Linden Lab knows of this idea and many others. Yet they not only do not implement the idea and so many other very good ideas, they don't even give us much more than an aging, dusty old road map that hasn't been updated in more than a year.
People are excited Uncle Phil returns to the helm. but in truth, a lot of what Uncle Phil comes up with or upsets the popular
Ation about is not a whole lot different from what M did.
/me shrugs.
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